AI CHANGES

AI will try and switch out of Tyranny the moment it has more than 4 cities.
inputs.fli - new a2toa4 tri
set_govern.fli - altered if statements

AI now knows how to build Fundamentalism
outputs.fli - added I_want_this_gov_fundamentalism
set_govern.fli - altered if statements

Cleric AI will now know to build Televangelists for Slaver_overflow troops.
cleric.aip

AI will now revert back to personality AI after 50 turns if human capitol is 0-15 tiles away. This is done to allow Cleric AI to start researching Theocracy and go for Clerics.
aiploader.fli - changed yes_opening_gambit_time (0-80 turns) to a0to40_turns
inputs.fli - defined new a0to40_turns TRI

AI will now revert back to personality AI after reaching 5 cities if found early.
aiploader.fli - changed a3to5_num_cities to a2to4_num_cities

AI will now build roads (1% of PW) once it has more than 5 cities
set_inst_priority.fli - changed yes_opening_game_strategy to a1to5_num_cities

AI will now set PW to 20%, instead of 30%.
outputs.fli - edited med_production_tax

AI will now evaluate its ability to settle sea cities correctly.
inputs.fli - fixed can_settle_sea typo

Removed total_military_incursions strings to avoid conflict with diplomacy AI.
inputs.fli - removed tri strings due to similar namings.

AI will now focus on units only if its units:cities ratio drops to below 2.5 (was 3.0 previously).
inputs.fli - edited dangerously_low_unit_to_city_ratio - just a small change to make the AI less unit-hungry. In any case, focus_on_units only kicks in after turn 150 - so you'll still need to do something else about the AI overdoing its units only to kill itself on your city walls within the first 150 turns.

AI will now build less units before deciding to focus on improvements
aiploader.fli - edited aover4unit to aover3unit (citywall.aip and survival_mode.aip)
aiploader.fli - edited i_am_stronger_2x_to_4x_than_strongest to i_am_stronger_1halfx_plus_than_strongest_human
Not to worry, the AI will still know how to build more units if going to war - it loads a separate set of AIPs for war.

AI will build Publishing Houses before Universities.
Removed Bio-Memory Chip from Gold Build List.
Reduced Lawyer, Corporate Branch and Subneural Ad priorities to 4000.0 (from 5000.0, 4500.0, 4500.0).

Religious AI will now build Hagia Sophia earlier.
AI will know how to research Physics earlier, in order to reach Electricity.

Military AI will now research Monarchy earlier, it is staying in Tyranny for too long.
Military AI will now research Republic earlier, it is staying in Monarchy for too long.
Military AI will now move out of Monarchy into Republic.
set_govern.fli - changed Republic priority ahead of Monarchy.

Milfew AI will now go for Republic, then Communism (and later Fascism).
Milmany AI will now go for Republic, then Fascism.

Scientist AI will now research Monarchy first, instead of trying to go straight for Republic.

Scientist AI will now move out of Monarchy into Republic.
set_govern.fli - changed Republic priority ahead of Monarchy.

Slaver AI will now research Monarchy a little earlier.

Religious AI will now move out of Theocracy into Democracy (then later Fundamentalism).
set_govern.fli - changed Democracy priority ahead of Theocracy.